spearmint
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Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
https://github.com/zturtleman/spearmint/blob/1ce702f408308027f73823a12b26ad0c5304b0ed/code/renderercommon/tr_types.h#L318 Because max size of `shaderName` in `glyphInfo_t` is 32 bytes, cause when load font such as **fonts/LiberationMono-Regular_0_8** the shaderName is truncated as **fonts/LiberationMono-Regular_0_** so that shader of glyph not...
I've been downloading quite a few maps. After a few days of going through quite a few levels I'm fairly confident when I say this is probably the last render...
Report from @KuehnhammerTobias: Bots in all games have two main problems (actually there are more, but two issues are really obvious): * Their jump abilities are really low-skilled. * Swimming...
https://youtu.be/YH0D0KHnFcc I recorded a video showing the problem. In other games I'm more familiar with I would say it presents like a draw distance issue. Objects not rendering in relation...
The free demo version of EF2 has a slightly different BSP format. The header is actually FAKK v19. As far as I can tell, only two things are different from...
BSP surfaces in sky box disappear when in full view. Occurs on unreleased SillySkyBoxDM map by ZaRR.
The commit https://github.com/zturtleman/spearmint/commit/ed75b3ce3 adds a comment "// because 'weapon' is used for things besides weaponnum it must be minimum of 8 bits" however I don't see entityState_t weapon being used...
Elite Force (SP&MP), JK2 (SP), and JA (SP) (and maybe SoF2 SP or MP?) have a different `tcGen environment` than Quake 3. I also need to review first person view...
To allow for true 16:9 Team Arena menu or HUD designs there would need to be a way to set the virtual screen size to be 16:9 (by specifying the...
I know it's an issue from the original source code, but could you make it possible to increase this limit? I have currently 280 custom maps