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Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.

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https://github.com/zturtleman/spearmint/blob/1ce702f408308027f73823a12b26ad0c5304b0ed/code/renderercommon/tr_types.h#L318 Because max size of `shaderName` in `glyphInfo_t` is 32 bytes, cause when load font such as **fonts/LiberationMono-Regular_0_8** the shaderName is truncated as **fonts/LiberationMono-Regular_0_** so that shader of glyph not...

I've been downloading quite a few maps. After a few days of going through quite a few levels I'm fairly confident when I say this is probably the last render...

bug
renderer

Report from @KuehnhammerTobias: Bots in all games have two main problems (actually there are more, but two issues are really obvious): * Their jump abilities are really low-skilled. * Swimming...

bspc
gamecode
vanilla-bug

https://youtu.be/YH0D0KHnFcc I recorded a video showing the problem. In other games I'm more familiar with I would say it presents like a draw distance issue. Objects not rendering in relation...

bug
renderer

The free demo version of EF2 has a slightly different BSP format. The header is actually FAKK v19. As far as I can tell, only two things are different from...

enhancement
engine
renderer

BSP surfaces in sky box disappear when in full view. Occurs on unreleased SillySkyBoxDM map by ZaRR.

bug
renderer

The commit https://github.com/zturtleman/spearmint/commit/ed75b3ce3 adds a comment "// because 'weapon' is used for things besides weaponnum it must be minimum of 8 bits" however I don't see entityState_t weapon being used...

gamecode

Elite Force (SP&MP), JK2 (SP), and JA (SP) (and maybe SoF2 SP or MP?) have a different `tcGen environment` than Quake 3. I also need to review first person view...

enhancement
renderer

To allow for true 16:9 Team Arena menu or HUD designs there would need to be a way to set the virtual screen size to be 16:9 (by specifying the...

enhancement
gamecode

I know it's an issue from the original source code, but could you make it possible to increase this limit? I have currently 280 custom maps

enhancement
engine
gamecode