niagara
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A Vulkan renderer written from scratch on stream
Hello Zeux ! I've been dealing with a bug in the "fast/compact" sphere projection   ```glsl vec4 ProjectedSphereToAABB( vec3 viewSpaceCenter, float r, float projWidth, float projHeight ) { vec2...
Hi Arseny, thanks for the quick demo using `VK_EXT_mesh_shader`! Unfortunately for whatever I'm getting a SEGFAULT with I run it with `RADV_PERFTEST=ext_ms`. Have you encountered this? Is there another environment...
Not sure what is the best place to talk about this so decided maybe we can discuss it here. Hope this is okay. Looking at the current code, I noticed...
Mac builds still doens't run since MoltenVK hasn't officially support 1.3 features, right now it will fail to select any physical device, which is the expected behavior. This commit at...