Arseny Kapoulkine
Arseny Kapoulkine
We currently don't have documentation for C API and simply call out to https://www.lua.org/manual/5.1/manual.html#3 in README. It would make sense to have a separate page, that initially could be similar...
We now have a documentation page for the libraries (https://luau-lang.org/library). It would be great to get a page that covers data types - ideally including basic commonly used operations (e.g....
This was originally committed in https://github.com/KhronosGroup/glTF-Sample-Models/pull/363 BrainStem was compressed with gltfpack using -vpf -cc (floating-point position quantization + EXT_meshopt_compression) DragonAttenuation was compressed with gltfpack using -cc (fixed-point position quantization +...
One of the important use cases of glTF I've seen that doesn't seem to be covered in this repository are point clouds. glTF-Sample-Models had MeshPrimitiveTest but I'm not really suggesting...
cgltf_validate will now check that EXT_mesh_gpu_instancing nodes adhere to basic contracts: - The mesh must be present on the node; if absent, an implementation is likely to accidentally dereference a...
Normal raycaster makes LOD generation process >2x slower and often generates normals that look significantly worse compared to what the simplifier comes up with by default. This was likely different...
We now call out mesh requirement more explicitly, and additionally disallow skin specification, as skinning doesn't depend on the mesh transform and instancing doesn't allow to override joint transforms per...
Using this extension without specifying it as required is guaranteed to lead to significant differences in appearance between renderers that support it and renderers that don't due to how it...
The spec for EXT_mesh_gpu_instancing doesn't mention the expected usage pattern: there are some extensions that modify the appearance of the scene in a way that can be insignificant if unsupported...
Before this change, using FSR2 resulted in the following error when the effect was destroyed: ERROR: Attempted to free invalid ID: 662734928609453 at: _free_internal (servers/rendering/rendering_device.cpp:4957) This happened because ACCUMULATE and...