Arseny Kapoulkine
Arseny Kapoulkine
Sure. Note that alternative parsing scheme mentioned above that uses "parseInt" (actually returns a double) in Dart/JS would also change the minor version here to "10000000000000000". When using Dart Native,...
I'm not sure if you're asking about this PR specifically or the larger feature. If you're asking about this PR, it increases the standard version requirements, has conflicts and build...
I don't think pugixml is ever advertised as "modern C++" library. I will summarize the rest elsewhere and link this PR.
Closing in favor of strategy outlined in #626 (relevant PRs will be linked to that issue)
> only supporting mesh shaders would be against the spec too My understanding is that it is valid for an implementation to expose EXT_mesh_shader without task shaders; this is indicated...
Thanks for the PR! Setting expectations: this is a large PR, and I probably won't have enough time to look at this in detail in the next couple weeks as...
Sure, I'd be fine with that as well; this makes implementation details highlighted above a little less relevant, and can always be revisited in the future if coordination issues arise...
Thanks for the report! Perhaps something like this, which seems to work but I'd need to test it more thoroughly: ```patch diff --git a/src/meshoptimizer.h b/src/meshoptimizer.h index eacd14d..6535b9e 100644 --- a/src/meshoptimizer.h...
After further consideration, this doesn't quite work; it splits the ABI based on the language standard used, which would result in inability to override the allocator depending on the specific...
From the gltfpack side I would be happy to fix bug reports that involve multi-gigabyte glTF files :) I don't see why they shouldn't work given a reasonable amount of...