Arseny Kapoulkine
Arseny Kapoulkine
Right, so: 1. This can be improved via `-vp 16` 2. This happens because the wires in question have a very large internal scale value (of 100 - this looks...
P.S. The node with an abnormally high scale (100) that causes all this is Armature_S1/S2/S3. Maybe this is an artifact of a Blender export judging by the name, or maybe...
I guess the one thing that gltfpack could do is compute two quantization grids, one for skinned meshes and one for non-skinned meshes... but it's a little silly to do...
This is probably the same as #346, but it would help if you could attach the example mesh before the simplification (eg in `.obj` format) as well as simplification parameters...
Oh, I didn't realize you're using 0.15. Since 0.16 meshopt_simplify tries to prevent triangle flips, and since 0.18 it also has an option to lock edges - you might be...
gltfpack relies on being able to reprocess / reorganize the scene through the variety of options, and that changes indexing of various elements - currently nodes, meshes, materials, some parts...
It depends on where they are attached and what content they contain. I can’t really say definitively without knowing details.
Feel free to use the email address associated with the account.
This looks as if something changed with quantization behavior between 0.16 and 0.18. Please attach the reproduction scene - without it it's impossible to diagnose cases like this. You can...
P.S. It's actually a little surprising that this scene used to work without quantization artifacts without extra options. You might want to use `-kn` flag because without it gltfpack will...