UnitySettingsFramework icon indicating copy to clipboard operation
UnitySettingsFramework copied to clipboard

This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.

Results 2 UnitySettingsFramework issues
Sort by recently updated
recently updated
newest added

I checked the AssetUtility.cs script and found wasteful use of the AssetDatabase - this code threatens sustained editor performance: [code=CSharp] T instance = ScriptableObject.CreateInstance (); onBeforeAdd?.Invoke (instance); if (!noUndo) {...

needs more info