UnitySettingsFramework
UnitySettingsFramework copied to clipboard
This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.
Results
2
UnitySettingsFramework issues
Sort by
recently updated
recently updated
newest added
I checked the AssetUtility.cs script and found wasteful use of the AssetDatabase - this code threatens sustained editor performance: [code=CSharp] T instance = ScriptableObject.CreateInstance (); onBeforeAdd?.Invoke (instance); if (!noUndo) {...
needs more info