cxx
cxx copied to clipboard
:electric_plug: Configuration-free utility for building, testing and packaging executables written in C++. Can auto-detect compilation flags based on includes, via the package system and pkg-config.
CXX
Make modern C++ easier to deal with.
Have you ever had a single main.cpp file that you just want to compile, without having to make sure the order of flags are correct and ideally without having to provide any flags at all?
cxx may fit your use case, provided you have all required libraries installed.
Using cxx is simple:
cxxbuilds a projectcxx fmtformats the source codecxx debugperforms a debug buildcxx cmakegenerates aCMakeLists.txtfile that is compatible with many IDEs.cxx progenerates a project file that is compatible with QtCreator.cxx cmake ninjagenerates aCMakeLists.txtfile and then builds the project usingninja(andccache, if available).cxx ninjajust builds the project using aCMakeLists.txtfile andninja(andccache, if available).
No configuration files are needed, but the projects needs to either be very simple (a single main.cpp) or have a cxx-friendly directory structure.
The auto-detection of external libraries and headers relies on them being included in the main source file.
Tested on Arch Linux, FreeBSD, Ubuntu, macOS w/Homebrew, Void Linux and NetBSD. Docker images and Vagrant configuration files are available in the tests directory. Please submit a pull request if you have improvements for your platform!
Several examples are included in the examples directory. These mostly center around everything you would need to create a game in C++23: OpenGL, SDL2, Vulkan, Audio etc, but also includes examples for GTK 4, Qt 6, X11 and Windows (the example should build and run on Linux, using wine).
The target audience is programmers that don't want to fiddle with makefiles, CMake etc, but want to either try out a feature in C++23, learn modern C++ or create a demoscene demo or a game.
As much as possible is auto-detected. As long as the right packages are installed, and includes are specified in the main source file, all dependencies, libraries and build flags should be handled automatically.
CXX provides a way to structure your C++ code, test and debug your source files. It also makes it easy for Linux (or Homebrew) packagers to package your project, and for users to build and install it.
If you're an experienced C or C++ user and wish to write and distribute a C++ library, CMake might be a better fit.
Packaging status
Installation
If cxx is available by using your favorite package manager, that's usually the best way.
Manual installation
First install CXX, so that cxx is in the path. Here is one way, using git clone, GNU Make and sudo:
git clone https://github.com/xyproto/cxx
cd cxx
make && sudo make install
Debian-based distros
For Debian or Ubuntu, these dependencies are recommended, for building CXX and most of the examples:
build-essential figlet freeglut3-dev g++-mingw-w64-x86-64 git gtk+3-dev libboost-all-dev libc-dev libglew-dev libglibmm-2.4-dev libsdl2-dev libsfml-dev make mesa-common-dev qtbase5-dev qt5-default qtdeclarative5-dev scons python3 apt-utils apt-file libconfig++-dev libconfig++ libopenal-dev libglfw3-dev libvulkan-dev libglm-dev libsdl2-mixer-dev libboost-system-dev libfcgi-dev
FreeBSD
For FreeBSD, here is one way of installing only the basic dependencies and CXX:
pkg install -y bash git gmake pkgconf python3 scons
git clone https://github.com/xyproto/cxx
gmake -C cxx
Then as root:
gmake -C cxx install
NetBSD
One way of installing CXX and also the libraries needed by most of the example projects:
pkgin -y install bash git gmake pkgconf python37 SDL2 SDL2_image SDL2_mixer SDL2_net SDL2_ttf docker freeglut gcc7 glew glm glut openal qt5 scons boost fcgi
test -d cxx && (cd cxx; git -c http.sslVerify=false pull origin main) || git -c http.sslVerify=false clone 'https://github.com/xyproto/cxx'
gmake -C cxx install
Void Linux
Installing CXX and the libraries needed by most of the example projects:
xbps-install -v -Sy SDL2-devel SDL2_mixer-devel SFML-devel boost-devel figlet gcc git glew-devel gtk+3-devel libconfig++-devel libfreeglut-devel libopenal-devel make pkg-config python3 qt5-devel scons fcgi
git clone https://github.com/xyproto/cxx && cd cxx && make install
Arch Linux
Just install cxx from AUR.
Example Use
Try out CXX and a small program that uses features from C++20
Create a main.cpp file:
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <ostream>
#include <string>
using namespace std::string_literals;
class Point {
public:
double x;
double y;
double z;
};
std::ostream& operator<<(std::ostream& output, const Point& p)
{
using std::setfill;
using std::setw;
output << "{ "s << setfill(' ') << setw(3) << p.x << ", "s << setfill(' ') << setw(3) << p.y
<< ", "s << setfill(' ') << setw(3) << p.z << " }"s;
return output;
}
Point operator+(const Point& a, const Point& b)
{
return Point { .x = a.x + b.x, .y = a.y + b.y, .z = a.z + b.z };
}
Point operator*(const Point& a, const Point& b)
{
return Point { .x = a.x * b.x, .y = a.y * b.y, .z = a.z * b.z };
}
int main(int argc, char** argv)
{
// designated initializers
Point p1 { .x = 1, .y = 2, .z = 3 };
Point p2 { .y = 42 };
using std::cout;
using std::endl;
cout << " p1 = " << p1 << endl;
cout << " p2 = " << p2 << endl;
cout << "p1 + p2 = " << p1 + p2 << endl;
cout << "p1 * p2 = " << p1 * p2 << endl;
return EXIT_SUCCESS;
}
Then build the project with just:
cxx
Rebuilding can be done with:
cxx rebuild
While building and running can be done with:
cxx run
If you wish to optimize the program, running it in a way that also records profiling information can be done with:
cxx rec
The next time the project is built, the profiling information is used to optimize the program further:
cxx
Other commands
Building files ending with _test.cpp, then running them
cxx test
Cleaning
cxx clean
Building with clang++ instead of g++:
cxx clang
Building a specific directory
cxx -C examples/hello
Installing on the local system, using sudo:
sudo PREFIX=/usr cxx install
Either main.cpp or the C++ source files in the current directory will be used when building with cxx.
Packaging a project into $pkgdir:
DESTDIR="$pkgdir" PREFIX=/usr cxx install
Packaging a project into a directory named pkg:
cxx pkg
Build a small executable:
cxx small
Build an executable with optimization flags turned on:
cxx opt
Strict compilation flags (complains about all things):
cxx strict
Sloppy compilation flags (will ignore all warnings):
cxx sloppy
Get the current version:
cxx version
Directories
- The top level directory, or
src/, or a custom directory can contain at least one source file containing amainfunction. - The name of the produced executable will be the same as the name of the parent directory, or
mainif the parent directory issrc. include/can contain all include files belonging to the project.common/can contain all source code that can be shared between multiple executables.img/can contain images.shaders/can contain shaders.data/can contain all other data files needed by the program.shared/can contain all files optionally needed by the program, like example data.
Testing
- All source files, except the one containing the
mainfunction, can have a corresponding_testfile. For instance:quaternions.ccandquaternions_test.cc. - When running
cxx test, the_test.*files will be compiled and run. *_test.*files must each contain amainfunction.
Defines
These defines are passed to the compiler, if the corresponding paths exist (or will exist, when packaging):
DATADIRis defined as./dataor../data(when developing) and$PREFIX/share/application_name/data(at installation time)IMGDIRis defined as./imgor../img(when developing) and$PREFIX/share/application_name/img(at installation time)SHADERDIRis defined as./shadersor../shaders(when developing) and$PREFIX/share/application_name/shaders(at installation time)SHAREDIRis defined as./shareor../share(when developing) and$PREFIX/share/application_name(at installation time)RESOURCEDIRis defined as./resourcesor../resources(when developing) and$PREFIX/share/application_name/resources(at installation time)RESDIRis defined as./resor../res(when developing) and$PREFIX/share/application_name/res(at installation time)
(application_name is just an example).
This makes it easy to have an img, data or resources directory where files can be found and used both at development and at installation-time.
See examples/sdl2 and examples/win64crate for examples that uses IMGDIR.
See examples/mixer for an example that uses RESOURCEDIR.
An alternative method to using defines (defined with -D when building) is to use something like SDL_GetBasePath(). Example: res_path.h.
Features and limitations
- No configuration files are needed, as long as the CXX directory structure is followed.
- Auto-detection of include, define and library flags, based on which files are included from
/usr/include, usingpkg-config. It also uses system-specific ways of attempting to detect which packages provides which compilation flags. Not all libraries, include files and cxxflags can be auto-detected yet, but more are to be added. - Built-in support for testing, clang, debug builds and only rebuilding files that needs to be rebuilt.
- Does not use a
builddirectory, it's okay that themainexecutable ends up in the root folder of the project.main.cppcan be placed in the root folder of the project, or in its own directory. - Should be easy to port to other systems that also has a package manager and pkg-config (or equivalent way to discover build flags).
- Your include files are expected to be found in
./includeor../include. - Source files used by multiple executables in your project are expected to be placed in
./commonor../common. - Tests are expected to end with
_test.cppand will be ignored when buildingmain.cpp. - See the
helloexample in theexamplesdirectory for the suggested directory structure. - For now, CXX is only meant to be able to build executables, not libraries.
- The dependency discovery is reasonably fast, the compilation itself still takes the longest time. Not to speak of the time it can take to discover build flags for some C++ libraries and features manually.
- For now, the generated
CMakeLists.txtfile is only meant to be used on the system it was generated on, not shipped for many different systems.
Suggested directory structure
For a "Hello, World!" program that places the text-generation in a string hello() function, this is one way to structure the files, for separating the code into easily testable source files:
.
├── hello/main.cpp
├── hello/include/hello.h
├── hello/include/test.h
├── hello/common/hello.cpp
└── hello/common/hello_test.cpp
--- or if you prefer one directory per executable ---
.
└── hello/hello1/main.cpp
└── hello/hello2/main.cpp
└── hello/include/hello.h
└── hello/include/test.h
└── hello/common/hello.cpp
└── hello/common/hello_test.cpp
main.cpp
#include <iostream>
#include "hello.h"
int main()
{
std::cout << hello() << std::endl;
return 0;
}
hello.h
#pragma once
#include <string>
std::string hello();
hello.cpp
#include "hello.h"
using namespace std::literals;
std::string hello()
{
return "Hello, World!"s;
}
hello_test.cpp
#include "test.h"
#include "hello.h"
using namespace std::literals;
void hello_test()
{
equal(hello(), "Hello, World!"s);
}
int main()
{
hello_test();
return 0;
}
test.h
#pragma once
#include <iostream>
#include <cstdlib>
template<typename T>
void equal(T a, T b)
{
if (a == b) {
std::cout << "YES" << std::endl;
} else {
std::cerr << "NO" << std::endl;
exit(EXIT_FAILURE);
}
}
Requirements
sconsmakeg++with support for-std=c++2b.pkg-config, for systems where pkg-config is available
Optional requirements
clang++with support for-std=c++2b(build withcxx clang).lldborgdbfor debuggingpkgfileon Arch Linux, for faster dependency discovery.apt-fileon Debian/Ubuntu, for faster dependency discovery.x86_64-w64-mingw32-g++ordocker, for cross-compiling executables for 64-bit Windows. The docker service must be up and running for this to work.wine, for testing executables compiled for 64-bit Windows (cxx run).valgrind, for profiling (cxx valgrind).kcachegrind, for viewing the information produced by valgrind.gprof2dotanddot, for producing a graph from the information produced by valgrind.vagrant, for testing cxx on other operating systems.figlet, for nicer output when running thetests/build_all.shscript, for building all the examples.- Development packages for
SDL2,OpenGL,glut,glfw,sfml,GTK+4,Qt6andVulkan, for building and running the examples. x86_64-w64-mingw32-g++ordockeris needed for building thewin64crateexample.clang-formatforcxx fmt.
C++23 on macOS
For installing a recent enough version of C++ on macOS, installing gcc 11 with brew is one possible approach:
brew install gcc@11
The other requirements can be installed with:
brew install scons make pkg-config
C++23 on Arch Linux
g++ with support for -std=c++2b should already be installed.
Install scons and base-devel, if needed:
pacman -S scons base-devel --needed
C++23 on Debian or Ubuntu
You might need to install GCC 11 from the testing repository, or from a PPA.
Install build-essential, scons and pkg-config:
apt install build-essential scons pkg-config
C++23 on FreeBSD
FreeBSD 11.1 comes with C++17 support, but you may wish to install GCC 11 or later.
gcc11 or later should provide support for C++23.
Install pkg-conf, scons and gmake:
pkg install pkgconf scons gmake
Installation
Manual installation with make and sudo:
sudo make install
On FreeBSD, use gmake instead of make.
If possible, install CXX with the package manager that comes with your OS/distro.
Uninstallation
sudo make uninstall
One way of structuring projects
Filenames
- All include filenames should contain no spaces or special characters (a-z, A-Z, 0-9) and end with
.hor.hpp. - All C++ source filenames should contain no spaces or special characters (a-z, A-Z, 0-9) and end with
.cpp,.ccor.cxx. - The main source file could be named
main.cppormain.cc, but it does not have to. - Files ending with
_test.*are special, and will not be used when compiling the main executable(s).
Ninja
-
Projects that already uses CMake (and need no extra command line arguments when running
cmake) are also CXX compatible and can be built with CMake + Ninja like this:cxx ninja
QtCreator
The generated qmake/QtCreator project files were tested with QtCreator 4.6 on Arch Linux.
Source code formatting
cxx fmtwill format C++23 source code in a single, fixed, formatting style (clang-format "Webkit"-style), which is not configurable, on purpose. Usingcxx fmtis optional.
Feedback
The goal is that every executable and project written in C++23 should be able to build with cxx on a modern Linux distro, FreeBSD or macOS system (with Homebrew), without any additional configuration.
If you have a project written in C++ that you think should be able to build with cxx, but doesn't, please create an issue and include a link to your repository.
GNU Parallel
If running CXX with parallel, make sure to use the --compress or --tmpdir flag to change the location of the temporary SQLite database.
Example build target in a Makefile, for using parallel and cxx, while disabling warnings:
build:
+CXXFLAGS='$(CXXFLAGS) -w' parallel --compress cxx opt -C ::: subdir1 subdir2 subdir3
subdir1, subdir2 and subdir3 are just examples of directory names.
OpenBSD
For OpenBSD, install g++ 11 and build with cxx CXX=eg++.
GTK and Qt
- Only the latest version of GTK and Qt are supported. Currently, that's GTK+4 and Qt6. Please create an issue or submit a pull request if there are new releases of GTK or Qt.
- The GTK and Qt examples are currently only tested on Arch Linux.
Editor Configuration
Syntastic settings for ViM and NeoVim:
" If your compiler supports it, change "2b" to "23". If the compiler only supports C++17, use "17".
let g:syntastic_cpp_compiler = 'g++'
let g:syntastic_cpp_compiler_options = ' -std=c++2b -pipe -fPIC -fno-plt -fstack-protector-strong -Wall -Wshadow -Wpedantic -Wno-parentheses -Wfatal-errors -Wvla'
let g:syntastic_cpp_include_dirs = ['../common', './common', '../include', './include']
" Ignore some defines and warnings
let g:syntastic_quiet_messages = {
\ "!level": "errors",
\ "regex": [ 'RESOURCEDIR', 'RESDIR', 'DATADIR', 'IMGDIR', 'SHAREDIR', 'SHADERDIR', 'expected .*).* before string constant' ] }
General info
- Version: 3.3.2
- License: BSD-3
- Author: Alexander F. Rødseth <[email protected]>