xoreos
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A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
I am trying to get xoreos to detect the MAS version of Kotor2. It currently outputs `ERROR: Unable to detect the game`. I was reading through the KotOR2Engine::initResources function [here](https://github.com/xoreos/xoreos/blob/87d09c68619e6df092d713345afe4f6f7ff6ccce/src/engines/kotor2/kotor2.cpp#L185)...
I was looking through src/engines/kotor/kotor.cpp to try to figure out why my MAS version of KotoR is not being detected and found [this line](https://github.com/xoreos/xoreos/blob/87d09c68619e6df092d713345afe4f6f7ff6ccce/src/engines/kotor/kotor.cpp#L266) `indexMandatoryDirectory("Knights of the Old Republic.app/Contents/Resources/Cursors", 0,...
The witcher has some sanitizer problems related to the lua part, as written in #384.
Dragon Age II uses a different format for most of its meshes. Instead of a version within the usual GFF4-based mesh, it has `EDGE`. GFF4 field `8035` seems to replace...
Enable the custom character creation menu, implement the attributes/abilities menu, provide stubs for skills and feats menu. Following shortcomings exist: - description of the attributes is not displayed on hovering...
Apparently, the directory structure was changed in the Steam version of Neverwinter Nights. The engine fails to start with error message "Failed to index mandatory directory "data"" and subsequent segmentation...
This PR adds support for SWF flash fonts used by both dragonage games. Since the rendering needs to know what are the neighbour characters of a character, because of kerning...
This Method aims to be a more flexible approach for creating screenshots especially targeted towards the save game screenshot creation. Maybe it might even replace someday the takeScreenshot Method? It...
This PR implements the SwitchPlayerCharacter nwscript method. It allows the switch in the kotor2 prologue from the main character to T3M4. I hope, i did everything right, concerning object creation...
This PR aims to create a base for the user data, the data which the game generates, mostly save games.