quarkus-grumpycat
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A simple fat-cat / packman like multi player game, with a logic server written in Java with Quarkus and a Engine written in JavaScript with the MelonJS game framework.
The whole project needs to be refactored to better show the potential of microservices deployment in Kubernetes / OpenShift. For this, I'd like to create source modules for: - (NEW)...
The only exploding thing which hurts a player right now is a bomb. Make firespin, nebula and bolt also hurtable for other players.
Play a bit with HTML overlays as mentioned here: https://github.com/melonjs/melonJS/wiki/Frequently-Asked-Questions#form_inputs
Go through all readme files and update the text to reflect latest changes
# Would be great to get text messages if other players have done something special ## Some text messages - If a remote player has gotten a chest - if...
Especially on smartphones, there is way too less space for everything.
The virtual joystick is currently very crappy. Too small even for small devices, laggy, crappy.. ugh.