WineGUI
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At last, a user-friendly Wine graphical interface (mirror from Gitlab)
WineGUI
At last, a user-interface friendly Wine (A compatibility layer capable of running Windows applications under Linux) Manager.

Download
You can find the latest version on the Releases page.
Download the WineGUI package you require for your Linux distribution (we provided .deb, .rpm and .tar.gz files). Typically you should use .deb file for Ubuntu and Linux Mint distros.
Install the package and you are ready to go! WineGUI should be listed in your menu.
Features
- Graphical user-interface on top of Wine
- Creating a new machine using an easy step-by-step wizard
- Application list per machine (with search feature)
- Editing and removing Windows machines in a breeze
- Configure window installing additional software with just a single click (like installing DirectX)
- One-button click to run a program, open the
C:drive, simulate a reboot or kill all processes
Development
WineGUI is created by using GTK3 toolkit (Gtkmm C++-interface) and C++ code.
Development has been done in VSCcodium, using the following extensions:
- C/C++
- CMake
- CMake Tools
- GitLab Workflow
Documentation
See latest WineGUI Developer Docs.
Requirements
Dependencies should be met before build:
- gcc/g++ (adviced: v8 or later)
- cmake (adviced: v3.10 or later)
- ninja-build
- libgtkmm-3.0-dev (implicit dependency with libgtk-3-dev)
- libjson-glib-dev
- pkg-config
Optionally:
- doxygen
- graphviz
- rpm
- cppcheck
Hint: You could execute ./scripts/deps.sh script for Debian based systems (incl. Ubuntu and Linux Mint) in order to get all the dependencies installed automatically.
Build
Run: ./scripts/build.sh
Or execute: mkdir -p build && cd build && cmake -GNinja .. && ninja
Run
Execute within the build directory: ninja run
Or:
./build/bin/winegui
Rebuild
Cmake is only needed once, after that you can often use:
ninja
Clean the build via: ninja clean
Hint: Run ninja help for all available targets.
Debug
You can use the helper script: ./scripts/build_debug.sh
Start debugging in GDB (GNU Debugger):
cd build_debug
gdb -ex=run bin/winegui
Memory check
First build the (Linux) target including debug symbols. Binary should be present in the build/bin folder.
Next, check for memory leaks using valgrind by executing:
./scripts/valgrind.sh
Or to generate a memory usage plot in massif format, execute:
./scripts/valgrind_plot.sh
Production
For production build and DEB file package, you can run: ./scripts/build_prod.sh
Or use:
cmake -DCMAKE_BUILD_TYPE=Release
ninja
Build Doxygen
Or build with generated doxygen files locally:
cmake -GNinja -Ddoc=ON
ninja
Releasing
Before you can make a new release, align the version number in WineGUI with the version you want to release. Then create a new tagged version in Gitlab with the same version name.
Note: Only a release tag on the master branch will trigger the publish task.
Automated Clang Format
We use our own Clang LLVM C++ Programming Style Format, using clang-format command.
To automatically comply to our style format execute following script (inplace edits are performed for you):
./scripts/fix-format.sh
Check only for errors, run: ./scripts/check-format.sh
Guidelines
First we try to use the Google C++ Style Guide as basis.
Next, we also tend to follow the popular C++ Core Guidelines as much as possible.
CI/CD
For continuous integration & delivery we use our Dockerfile to create a Docker image.
This image (danger89/gtk3-docker-cmake-ninja) is hosted on Dockerhub.
A helper script can be used: ./scripts/build_and_upload_image.sh