wilsonk
wilsonk
Here is an incomplete diff for ppc64le. I had access to a decent POWER machine for a bit and tried to get this working. I lost access to the machine...
I can, but I wouldn't be able to test the patch with zig 0.6 on ppc hardware, so a PR might not run properly.
Btw, I don't think this is a real back breaker of an issue, since it is sort of specialized on there being a 'mouse control' program (ie. VM or synergy...
This is an issue with winit/glutin. See this issue: https://github.com/rust-windowing/winit/issues/946
@Calinou Turning off mouse integration can be done with VMWare, as stated above...and I also saw that VBox has a similar option to turn off mouse integration (qemu must have...
A quick not to let you know I tried changing ``` diff --git a/src/renderer/framework/geometry_buffer.rs b/src/renderer/framework/geometry_buffer.rs index 4f3af37..5ca1c1c 100644 --- a/src/renderer/framework/geometry_buffer.rs +++ b/src/renderer/framework/geometry_buffer.rs @@ -265,7 +265,7 @@ impl { self.state.gl.draw_elements( self.mode(),...
@mrDIMAS That sounds reasonable...I suspected that things were falling back to software, since it would result in that kind of framerate drop. I can test things on this machine if...
@mrDIMAS No difference with the mod.rs:96 change to Latest. It also appears as though this may not be an issue with dropping to a software render, as my cpu doesn't...
Woops, it looks like I didn't wait long enough on the async/scene examples to test out the 'falling back to software rendering' theory. If I wait about 3-4 seconds after...
Another update. I upgraded to Big Sur 11.5.2 (released last week), from 11.4, and there was no difference in performance unfortunately. :( I also noticed that the 3rd_person example uses...