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An animated gif & apng engine for iOS in Swift. Have a great performance on memory and cpu usage.

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Hi. Right after play the animation, CPU usage gets high and even after stop the animation, CPU usage stays high! Swift 4.1 iPhone 6 simulator.

I've tried AImage using Cocoapods and: - The available version is 1.0.0 and not 2.0.0 yet - LICENSE file is missing Using :git => "https://github.com/wangjwchn/AImage.git" on Podfile results a empty...

I have a two-frame gif and only the first frame shows. With a three-frame gif only two frames animate back and forth. One frame is being dropped. I think it...

swift4.0 版,播放完一次gif之后会像闪光灯一样闪烁1秒

@wangjwchn hey! I'm back 😎. So, I have a good news for us: Testing on (iPhone 6s, 11.1, Xcode 9.1 (9B55)) Old implementation: https://puu.sh/ynWBq/affb71ab10.png After small changes: https://puu.sh/ynWBT/8ecccbad27.png Resource: https://wangjwchn.github.io/image/view.gif...

i did set imageView on collectionViewCell and i have data. so there is serveral cells. i played gif more and more. gif spped getting faster.

Hi, I'd like to inquire about the app's performance in general. I understand it slows down the view it's in, but it currently seems to be affecting the entire app...

![screen shot 2017-01-19 at 2 36 02 pm](https://cloud.githubusercontent.com/assets/3453556/22122125/b3436bd2-de54-11e6-8d3e-9d7933117801.png) What's going on in the lib? Latest swift 3 branch

Multiple commands produce '/Users/zss/Library/Developer/Xcode/DerivedData/GifTest-bpfttbarcugddsfbqavvzsqcrckt/Build/Products/Debug-iphonesimulator/AImage/AImage.framework/Info.plist'