Kelsey
Kelsey
There is one edge case that can result in doors being moved to invalid surfaces within the editor: if a style has floor/ceiling corridors for singleplayer but not co-op, the...
If the co-op entrance is rotated sideways or flipped upside down, the instance remains oriented upright but the embed space doesn't change to match, causing the bots to spawn above...
### BEE2 Application Version Dev branch ### BEE2 Package Version Dev branch ### What operating system are you running on? Windows 10 (64bit) ### Description of the bug Standing and...
Standing and Reclined Fizzlers can leak the map if they're extended out of bounds, they should automatically shrink to the largest size that can fit.
The funnel emitter model originally had extra details inside of it that were removed in the final game, seemingly as a console optimization. The full model with the extra details...
A Co-op variant of the Portal Gun Pedestal, which shoots portals where the player uses their ping tool. This would have Button Type to choose one of three variants: -...
Infinite pedestal buttons currently use a trick with an overlay model to make them truly infinite (rather than just having a timer delay of 99999999999 like in vanilla), but this...
Currently we have 3 different pedestal button items (original, adjustable, protruding) that use separate instances despite being functionally identical. These should be changed to all use the same instances, just...
If Old Aperture style is used, the selected voice pack is Cave Johnson, and no screen cameras are present in the map, Monitors should become Cave portraits like in BEE2.2....
I just checked, the `puzzles/newchamber.jpg` screenshot appears to be read using the normal searchpath system, meaning it can be replaced using the DLC3 VPK the same as any other asset....