tildemush
tildemush copied to clipboard
flesh out WITCH pane
the WITCH pane still needs:
- [x] ~key/value data for current object~
- [x] ~object permissions (should be editable)~
- [ ] WITCH status (last sync, if it passes validation [#87], code revision number)
- [x] when no script is loaded, show a list of currently in-scope scripts
- [ ] ability to select a script to edit (instead of having to go back to the game pane)
- minor issue with current loaded items not checking if you have perms to edit it (currently listing ALL objects, not just your own)
I think we can take the first two off of this list. I know I proposed them, but I think we should just have both permissions and kv data editable in the hy script itself. i'll be working on that soon.