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flesh out WITCH pane

Open modgethanc opened this issue 7 years ago • 2 comments

the WITCH pane still needs:

  • [x] ~key/value data for current object~
  • [x] ~object permissions (should be editable)~
  • [ ] WITCH status (last sync, if it passes validation [#87], code revision number)
  • [x] when no script is loaded, show a list of currently in-scope scripts
  • [ ] ability to select a script to edit (instead of having to go back to the game pane)

modgethanc avatar Jul 07 '18 04:07 modgethanc

  • minor issue with current loaded items not checking if you have perms to edit it (currently listing ALL objects, not just your own)

modgethanc avatar Aug 28 '18 22:08 modgethanc

I think we can take the first two off of this list. I know I proposed them, but I think we should just have both permissions and kv data editable in the hy script itself. i'll be working on that soon.

vilmibm avatar Sep 25 '18 17:09 vilmibm