USDForUnity
USDForUnity copied to clipboard
Alembic Meshes Flipped Normals
It actually does import alembic meshes in with animation. But for some reason it has flipped all the normals
FWIW, Alembic encodes clockwise faces, perhaps that's related. (There's a discussion here. https://groups.google.com/forum/#!topic/alembic-discussion/auo7GiXLHvg )