Can I use my own backend?
This seems very interesting, I would like to use it. I only want off-screen rendering because I want to generate HTML to put into my video editor, so no display to a Window.
The question is, can I use my own Direct3D based rendering engine at the object level? I dont' want to get a bitmap that contains the HTML, I want it to use my own callbacks to generate text, images, fonts etc.
This seems very interesting, I would like to use it. I only want off-screen rendering because I want to generate HTML to put into my video editor, so no display to a Window.
The question is, can I use my own Direct3D based rendering engine at the object level? I dont' want to get a bitmap that contains the HTML, I want it to use my own callbacks to generate text, images, fonts etc.
If your backend supports
- Vertex buffers
- Index buffers
- any kind of Uniforms
- RT textures (framebuffers)
- BGRA8 and R8 texture formats
- Texture row length (or disable 16 byte alignment in config (latest 1.3) or implement custom "un-strider")
- Shaders
Then probably yes.