GifGetterKMP
                                
                                
                                
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                        Multiplatform sample
This sample based on the multiplatform documentation. If you have questions about the structure or how it works take a look at the documentation there.
iOS
To compile the project from Xcode just open iosApp/iosApp.xcodeproj and run the application.
The swift tests also can be executed from Xcode.
To compile a framework for ios simulator from the command line execute:
  > ./gradlew :GifLibrary:build
To compile the framework for a device use the device project property:
  > ./gradlew :GifLibrary:build -Pdevice=true
By default the iPhone 8 simulator is used. One can change this setting using the iosDevice project property:
  > ./gradlew :GifLibrary:iosTest -PiosDevice='iPhone 7'
Android
The application can be built and executed on a device or emulator using Android Studio 3.2 or higher. One can also compile the application and run tests from the command line:
   > ./gradlew :androidApp:build