signed-distance-field topic
sdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
sdf2dWithMPM2D
SDF-based collision detection with MPM-based simulation
2020-Weekly-Shader-Challenge
A collection of my weekly shaders for 2020.
bauble.studio
a playground for making 3D art with lisp and math
MaterialMakerRayMarching
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
MarchingCubeCpp
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Rock-fracturing
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.