real-time-rendering topic
physically-based-api
A database of physically based values for CG artists.
taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
SLAM-on-Raspberry-Pi
Robotic Localization with SLAM on Raspberry Pi integrated with RP LIDAR A1. Point Cloud remote visualization doing using MQTT in real-time.
GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp
OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Human101
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
3d-gaussian-splatting
Implementation for 3d gaussian splatting
texture-space-decals
A method for baking persistent decals to textures using UV-space rasterization.