physically-based-rendering topic
MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Overload
3D game engine with lua scripting
rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
Dplug
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Cluster
Clustered shading implementation with bgfx
vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)