Tom

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Right, I remember another aspect to this, while technically we can use `IStateMachine`, `AddState` does not support `IStateMachine`. And also `IStateMachine` is super limited if used to expose `StateMachine` for...

I guess a better example is this: ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/8feb12c1-a44e-4fab-9c6e-1a3fe9c0f938) ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/2d997332-0470-45d8-89ad-37dd7fdfae3e) ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/9740737e-d642-41ea-8c48-2e7cb8799010) ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/fca9dbc8-f01b-4129-a7cb-1a4a0f2330cb)

And here the `IStateMachine` issue: ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/bb6989e0-d97d-4a77-ab27-7ebec3e99259) ![image](https://github.com/Inspiaaa/UnityHFSM/assets/1030080/88dcb6fb-577c-425d-a58b-70ab3baaa710)

> And also `IStateMachine` is super limited if used to expose `StateMachine` for public use, it could make use `Trigger` and `OnAction` methods at least. Or give us two types,...

> Yes, this is very much needed. For me, electron-rebuild runs, doesn't do anything, and exits with a green checkmark. This is really annoying. Experiencing same problem with yarn workspaces....

Experiencing the same problem with iPhone 4S, iOS 7.1.2, Safari 7 (per detectmybrowser.com). A somewhat live example can be seen here: http://toms.somese.lv/project-manager-vacancy-2014/n/ (sorry, no English). Weirdly, though, the problem does...

Stumbled on this necessity too... skimmed through the source, there's isn't a way to do it yet.

Cannot get it to work in rc.7 whatsoever, rc.5 works out-of-the-box.

What about typescript types? Just installed `pnpm i jsr:@cliffy/command`, and doing an import in a TS Node project does not resolve the types.

`pnpx jsr add @cliffy/command` yup, this did it. Thanks!