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Language forced to English

Open codehz opened this issue 1 year ago • 1 comments

after install the loader, the game language changed to english, and no way to change it

Game version: from Steam

logs
BuildInfo:
BuildTool=[VisualStudio]
ChangeList=[1017710]
CleanBuild=[true]
Configuration=[Release]
branch=[//danielle/PreyBNet/]
buildid=[11720871]
buildtime=[Aug 18 2021 20:20:55]
platform=[x64Epic]
BackupNameAttachment=" Build(0) 26 Oct 24 (23 24 41)"  -- used by backup system
Log Started at Sat Oct 26 23:24:41 2024
Built on Aug 18 2021 20:20:55
Running 64 bit Windows version
Executable: Z:\home\deck\Downloads\manager\Preditor.exe
Adding BuildInfo [Executable]=Z:\home\deck\Downloads\manager\Preditor.exe
FileVersion: 1.2.3.0
ProductVersion: 1.2.3.0
Using Microsoft (tm) C++ Standard Library implementation

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: AMD AMD Custom APU 0405
  Family: 15, Model: 0, Stepping: 2
  FPU: On-Chip
  Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  Serial number not present or disabled
 
Processor 1:
  CPU: AMD AMD Custom APU 0405
  Family: 15, Model: 0, Stepping: 2
  FPU: On-Chip
  Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  Serial number not present or disabled
 
Processor 2:
  CPU: AMD AMD Custom APU 0405
  Family: 15, Model: 0, Stepping: 2
  FPU: On-Chip
  Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  Serial number not present or disabled
 
Processor 3:
  CPU: AMD AMD Custom APU 0405
  Family: 15, Model: 0, Stepping: 2
  FPU: On-Chip
  Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  Serial number not present or disabled
 
GameDir: Z:\home\deck\Downloads\manager\PreyFiles\_temp/GameSDK
Opening pak file engine\shadercachestartup_d3d11.pak
Opening pak file engine\engine.pak
Opening pak file engine\shadercache_d3d11.pak
Opening pak file engine\shaders.pak
Opening pak file engine\shadersbin_d3d11.pak
Windows 10 64 bit (build 10.0.19043)
User name: "steamuser"
System language: Chinese (Simplified)
Windows Directory: "C:\windows"
Local time is 23:24:41 10/26/24, system running for 607 minutes
14813MB physical memory installed, 6715MB available, 134217727MB virtual memory installed, 54 percent of memory in use
PageFile usage: 126MB, Working Set: 221MB, Peak PageFile usage: 126MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
--------------------------------------------------------------------------------
Running machine spec auto detect (64 bit)...
- Windows 10 64 bit (build 10.0.19043)
- System memory
--- 14812 MB
- AMD Custom APU 0405
--- Number of available cores: 4 (out of 4)
--- Number of logical processors: 8
Logging video adapters:
- AMD Radeon VANGOGH (vendor = 0x1002, device = 0x163f)
  - Adapter index: 0
  - Dedicated video memory: 1024 MB
  - Feature level: DX11 (SM 5.0)
  - Displays connected: yes
  - Suitable rendering device: yes
- AMD Radeon VANGOGH (vendor = 0x1002, device = 0x163f)
--- Dedicated video memory: 1073741824 MB
--- Feature level: DX11 (SM 5.0)
- Final rating: Machine class 3
Stream Engine Initialization
GameName: CRYENGINE
BuildTime: Aug 18 2021 20:20:55
Physics initialization
Opening pak file localization\english_xml.pak
Opening pak file localization\english_xml_patch.pak
Opening pak file localization\english.pak
Opening pak file localization\english_patch.pak
Opening pak file localization\english_anim.pak
Opening pak file localization\english_anim_patch.pak
<Audio>: Running with NULL AudioSystem.
Font initialization
Network initialization
[net] Socket IO management: External [iocp], Internal [iocp]
Adding BuildInfo [hostName]=steamdeck
network hostname: steamdeck
  ip:192.168.8.147
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Script System Initialization
Entity system initialization
Initializing AI System
Initializing additional systems
[Game Version]: RELEASE PURE CLIENT
Adding BuildInfo [hostName]=steamdeck
System Shutdown

codehz avatar Oct 26 '24 15:10 codehz

I see that you're launching Preditor.exe. This is a developer tool. You need to start the game from Steam. Check the Steam Deck guide if you haven't already.

If the game is still in English, press F1 or ~ key to show the Chairloader menu. In top menu bar, open Chairloader -> Localization and change your language there.

tmp64 avatar Oct 26 '24 15:10 tmp64