tesselode
tesselode
I'm making a [game audio library](https://github.com/tesselode/kira), and I was hoping to save memory on loaded sounds. Games may have a number of sounds loaded at a time, so I figured...
> Although, Symphonia doesn't generally hold too many samples in a decoder's audio buffer at a time. For PCM (WAV) it's 1152 audio frames. Wouldn't you ideally convert immediately to...
Apparently I forgot to look at this in 2019 and haven't checked this repo since... I can definitely see the utility for defining composite buttons, but I don't understand why...
I added an installation section to the book with information on setting the optimization level for dependencies.
How common of a format is ADPCM? @geckoxx
I just merged in [a PR](https://github.com/tesselode/kira/pull/71) that implements this.
I think I misread this issue when I first looked at it. @walksanatora do you specifically need to be able to get the duration from a `StreamingSoundHandle`? Or would querying...
Hi, I do see notifications, although admittedly I haven't been as responsive as I would like. @devmeat already made a PR to update tetra and egui, but they closed it...
I'll try to take a look soon, but @devmeat are you able to post an example project that demonstrates the image corruption?
Sorry for the delayed response, but would you like to give the sound-data branch a try?