TEDERIs
TEDERIs
Okay. I have conducted a little research. The color should be converted to a linear space before being sent to GPU. That the reason. But it's important to note that...
Here is the fix #3402
> The issue I currently have (and the reason why its a draft) is because of internal mta's logic I cannot easily change debugscript's logic. Log files require a debug...
> > What exactly makes it difficult to change the debugscript's logic? > > How would I print (and save) debug strings considering the debug level is now a vector...
The spherical colshape requires a bit bigger radius than the circular one. Otherwise, there is a high chance of the miss in some of the edge conditions.
My opinion is that instead of this PR it's better to extend the circle colshape and add function `setColCircleHeight` (as it has already done for polygons).
> > The spherical colshape requires a bit bigger radius than the circular one. Otherwise, there is a high chance of the miss in some of the edge conditions. >...
> @tederis I have used ColTube instead of of sphere, I did some math calculations to try to adjust the size so far I think it's good with sizes like...
I don't think that a collision must 100% match the corresponding visual part. As was mentioned above collisions are a bit larger in SA. So you can simplify the formula.
Based on the information from the log it can be concluded that at least one of the issues is lack of the videomemory (or system memory, especially if you have...