Jan Bláha
Jan Bláha
I believe the only issue is just an extremely large shadow texture size. - that magnifies the edge leaks, which are always present, but are usually small enough to not...
Another idea: have you been changing the glb models? are you sure you aren't importing another light sources from the glbs? It kinda looks like there's multiple overlapping shadows, one...
@ultWorld I think it works just fine. Using the settings from my Sketchbook demo, you get shadows as you see them in my demo.  ```js // I had to...
@vivasvan1 Now, are these demo settings the same as in your Sketchbook fork? What is your maxFar in the Sketchbook fork?
PS: While you can tie shadow maxFar to camera.far, I think most games don't do that. Usually the shadows can disappear quite a bit before camera.far, and it still looks...
PPS: The reason the official [Basic](https://strandedkitty.me/three-csm/examples/basic/) example works with a 1000 maxFar is because it must be absolutely massive compared to your cube in the codepen, or even the Sketchbook...
Cool! > This works now but would it be possible dark shadows like the once you have in your original work? What's odd to me that in some places the...
Oh, well, could it be the new fading feature? Do the shadows look different when you set `fade = false`? It could just be interpolating between the two closest cascades,...
Hi! Glad you like the project. I'm not planning to upgrade three in the project in the near future. I tried upgrading right before releasing 0.4, but found that animation...
I can recommend the three.js migration guide. https://github.com/mrdoob/three.js/wiki/Migration-Guide They document the migration changes for every release. Start from 113 and look for any THREE.Geometry notes. The rate at which three.js...