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Can't move Unity Editor's windows
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Please fill out the following:
- Sway Version:
sway version 1.4-9cda5a5b (May 6 2020, branch 'master')
- Debug Log:
https://gist.github.com/afk-mario/e7245b870751305cb8b1614787081b98
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Configuration File:
- Please try to produce with the default configuration.
- If you cannot reproduce with the default configuration, please try to find the minimal configuration to reproduce.
- Upload the config to a pastebin such as gist.github.com.
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Description:
- The steps you took in plain English to reproduce the problem.
Using Unity 2019.4.4f1 open the editor and try to move the editor tabs so that you can re-arrange them, nothing happens.
This seems to work fine using i3

- The steps you took in plain English to reproduce the problem.
Using Unity 2019.4.4f1 open the editor and try to move the editor tabs so that you can re-arrange them, nothing happens.
This seems to work fine using i3
Does switching to floating mode change anything? The default keybind is $mod+Shift+Space.
@Geo25rey no, already tried different window modes
I can also confirm that I see the same behavior on Sway 1.5 and Unity 2019.4.8f1.
I'm also experiencing the same problem. Sway: 1.5.1 Unity: 2019.4.9f1
Fourthing, and I should add that having to switch to GNOME to get any work done is an indignity. Sway: 1.5 Unity: 2019.4.10f1
Further confirm that 1.6 version doesn't solve this issue either.
In addition, new windows opened inside unity editor either floating or tiled, did not merge into main editor window but showed weird blank window while trying to move.
it is still an issue with sway 1.6.1 and unity 2020.3.26f1. Any updates on fixing this?
Patches are welcome.
Still an issue
Unity 2020.3.33f1 Sway 1.7
I've had some (hacky) success by temporarily adding
for_window [instance="Unity"] floating enable
to my config, then re-arranging the panels (albeit with quite a few window positioning glitches), and then removing that from the sway config and reloading.
Interesting that i3 handles this perfectly without any config :thinking: I wonder what sway's missing when these windows are clicked and dragged...
Any updates on this?
Even worse than the buggy Unity window layouting is that stuff like dropdowns are basically unusable without floating window mode enabled for the Unity instance.
Even with floating mode enabled, the dropdown always spawns in the center of the screen, making for a really strange workflow.
This is even worse if the Unity windows itself doesn't cover the center of the screen, because then moving from the Unity window over to the dropdown will focus the window that is occupying the center, and as this is a window switch it will close the Unity dropdown again, making it impossible to click.
I'm not sure if i3 has the same issue with spawning the dropdowns in the wrong (i.e. always in the middle of the screen) location?