SvelteRust
SvelteRust
I can definitely help out writing the code, interested to see what we can achieve with this library.
I can implement following: - Double buffering - Differential redraws Not sure exactly how these work: - Async DMA - VSync and screen tearing prevention by positioning scanline
Hardware specific methods like drawing rectangles using hardware commands is also something I could look into.
Interesting. I haven't looked at how that would be implemented, but if all you need is window title then that's probably very easy to implement.
Hmm so you want to run-or-raise based on title as well, with regex support? This is easy to implement, feel free to open a pull request for this. The code...
Just add `title` field here: https://github.com/knarkzel/raise/blob/6f4379e309e7da3f417e0ae6363bedf722bace25/src/main.rs#L18-L22 Then modify `Args` to take `class: Option` and `title: Option` use pattern matching https://github.com/knarkzel/raise/blob/6f4379e309e7da3f417e0ae6363bedf722bace25/src/main.rs#L8-L16:
I don't have any plans to add it to the AUR but feel free to do so! :smile:
Should be quite simple because it's a static binary, doesn't have any dependencies for running.
Closing this because it lacks motivation.
The `gx` module is massive lol.