PyVMF
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UV Axis calculation for texture realignment after movement
Sides do not recalculate the texture coordinate values, the Side class should use UVAxis and Vector classes.
Hi! Is this still being worked on? If not, could you give me some pointers in the right direction to implement this myself? Was thinking if some research hade already been done.
I'm not currently working on it sorry, this is what someone sent me, maybe it will help:
"The format is [x y z off] scale. All you need to do is add translation dot (xyz) / scale to the offset, after rotating xyz as required."