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UV Axis calculation for texture realignment after movement

Open surf-gorange opened this issue 5 years ago • 2 comments

Sides do not recalculate the texture coordinate values, the Side class should use UVAxis and Vector classes.

surf-gorange avatar Feb 17 '20 07:02 surf-gorange

Hi! Is this still being worked on? If not, could you give me some pointers in the right direction to implement this myself? Was thinking if some research hade already been done.

TheBlupper avatar Jan 24 '21 18:01 TheBlupper

I'm not currently working on it sorry, this is what someone sent me, maybe it will help:

"The format is [x y z off] scale. All you need to do is add translation dot (xyz) / scale to the offset, after rotating xyz as required."

surf-gorange avatar Jan 24 '21 20:01 surf-gorange