PyVMF
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A python VMF parser
Materials and message can have the { and } characters in them, so they may confuse the importer. See: conc_hatspeed
Sides do not recalculate the texture coordinate values, the Side class should use UVAxis and Vector classes.
Hi, I was wondering if PyVMF is capable of extracting the individual Alpha Values from 4 blended textures using Lightmapped_4WayBlend and insert the Alpha Values for specifc textures of the...
See the other solids in SolidGenerator for the format, Cylinder and Arches could come in handy.
See the Light class, and light() in the EntityGeneration class for the format.
The ID incrementation doesn't happen when copying, and when loading a file, it doesn't keep going from the last ID in the file, but rather goes from 0.