stechyo

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Yeah, I can do that. Just wanted to understand if there wasn't any opposition to exposing the method to GDExt. I'll see if I can publish a PR today, thanks!

Seems there are also shapes being leaked. ``` ERROR: 643 RID allocations of type 'P12GodotShape3D' were leaked at exit. ``` Probably need to free the shapes I create on SteamAudioGeometry....

Currently blocked by https://github.com/godotengine/godot/pull/75415.

Seems that https://github.com/godotengine/godot/pull/83747 was merged, so this should be possible in 4.3!

Might be a problem with the [scons](https://github.com/stechyo/godot-steam-audio/blob/master/SConstruct) file, but admittedly I don't have a Mac to test this with. What happens if you replace [these lines](https://github.com/stechyo/godot-steam-audio/blob/master/SConstruct#L23-L26) with: ```py if env["platform"]...

The steam audio and godot-steam-audio binaries are different and both must be provided (in Win/Linux, they’re both in the same folder). You may just need to place the SteamAudio binary...

Hm... the SteamAudio binary should stay in the same folder as libgodot-steam-audio. I was gonna suggest what you did, appending LIBS, so that's good. Try moving the binary around, if...

Understandable :/ it seems to be outside of this extension's scope. I'll check your PR anyway

Opened https://github.com/ValveSoftware/steam-audio/issues/380. Embree might not be enabled on Apple Silicon.