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Servers should show which fork they are running

Open Elijahrane opened this issue 3 years ago • 5 comments
trafficstars

Kind of a crucial part of any custom game hub. Right now you have to communicate it in the title, and outside of extreme examples like "robust sand" it's hard to tell if servers are running custom content or not.

Elijahrane avatar Jun 10 '22 02:06 Elijahrane

and, imo, this is a bit different from tags since we'll probably end up with a bunch of servers running the same fork/'game' but with different rules, cvar setups, etc.

Similar hubs for custom games analogous to SS14.Launcher we can look at also seperate those out

Elijahrane avatar Nov 02 '22 01:11 Elijahrane

This would also be good from a security standpoint - as far as I can tell, it shouldn't be hard to hide a malicious payload into the executable. Making sure a server can't just lie about its fork through signatures and public key trust or trusting certain download urls and notifying the user of risks involved if a server provides an untrusted executable would certainly improve security.

markozajc avatar Dec 13 '22 23:12 markozajc

as far as I can tell, it shouldn't be hard to hide a malicious payload into the executable

everything on the launcher is sandboxed with ilverify, this isnt really a security concern

mirrorcult avatar Dec 13 '22 23:12 mirrorcult

I see, thanks for clarification. I had made the incorrect assumption that it is run directly.

markozajc avatar Dec 13 '22 23:12 markozajc

I think this should still be exposed a bit more not to average end users but when we get configurable filters for powerusers, and for statistics sites like https://ss14.qtqt.cf/

Elijahrane avatar Dec 14 '22 00:12 Elijahrane