soywiz
soywiz
Yeah, unfortunately software rasterizer still have some issues like that one. I have to check it 👀
I guess this happens on windows and linux. But I guess macOS has a native vector implementation. For windows (in addition to fixing software rasterizer): https://github.com/korlibs/korge/issues/617
@PlanexDev You can contribute to the documentation here: https://github.com/korlibs/docs.korge.org
Analogous to https://github.com/korlibs/korge/issues/292
@pablocaviglia
Yeah, thinking about that, the `includeInAtlas` is just to copy that image into the atlas, not for disabling it. I added it to not include the whole canvas into the...
It looks like there is some duplicated code :S, one for the root and other for the slices. (You might need to do this twice): * You can probably `.filter...
Since the tileset is CC0: https://opengameart.org/content/japanese-buildings-isometric-strategy-game-mockup Let me put the files here for quick reference: [isometric_tilemap_not_working.zip](https://github.com/korlibs/korge-next/files/5546157/isometric_tilemap_not_working.zip)
Some work here: https://github.com/korlibs/korge/commit/e7a6f913fabd672c782d9efecf395647c3b2afad Disabled for K/N where it hangs when enabled for a yet-to-determine reason.
K/N multithreaded support delayed to 3.1