softworkz

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## DirectX VideoProcessor Scaling Just few weeks ago I have added a new "Power Efficient" playback mode to our Windows app which is using mpv. MPV has its own presentation-side...

In that mpv based app, I also have an additional mode: ![image](https://github.com/user-attachments/assets/fecd6e1e-ca07-4a13-adb2-fc3789359780) HW Prescaling means that D3D11 VideProcesor scaling is only applied when the video is significantly larger in resolution...

Yes, or just use parts of the code if the license is compatible. Without having ever seen the code, what might stand on the positive side is that it's probably...

> The Windows API part is very important, because we cannot use APIs that's are not available in UWP. Oh..right!

Just checked for libass. Here they are explicitly mentioning UWP, so the lights is green in that direction: https://github.com/libass/libass/releases/tag/0.15.2

When there's once another AI bot coming to respond, then I'll close this PR.

> Why? Didn't you request all of these to spam this PR? I didn't request anything and I never heard of diffray before. Regarding Copilot, I used to believe that...

> this implementations seems very invasive and i don't think it needs to be like that In which ways do you think this PR would be invasive? When you take...

> > And still, there were 98 commits to the osdep/mac folder in 2024... > > Not all osdep/mac changes are related to the cocoa backend. > > ``` >...

Thanks a lot for your reply. > they aren't really 'untouched' they are just wrapped in ifs now. this adds a whole new level of complexity to the whole backend....