Tomasz Sterna

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I thought it looked too easy. ;-)

Any hints on workflow for developing DRM/KMS driver? When switch to VTY and run retroarch it works, but I have no keyboard controls (no matter which input driver I enter...

Thanks for the `/dev/input` tip. I also needed `./configure --enable-udev`. Now it works on VTY. :)

A bit more digging through code and I see that `screen_orientation` is a setting specific to a display server (currently: android, null, win32, x11) and uses display server facilities to...

Is there a use case, when one would like to rotate the core, but not the menu?

I do understand that there are games and emus that use vertical screen layout. In fact, I've built an arcade cabinet with vertical screen, because I play mostly vertical shooters....

I guess verbalizing the problem allowed me to come up with a solution. https://github.com/smokku/rust_roguelike_tutorial/commit/e857834 The point is to change the finish condition for A* to be done once the distance...

You can copy mine: https://github.com/smokku/rust_roguelike_tutorial/blob/master/prefabs/spawns.ron

This is visible in C31 map: ![drunkard symmetry](https://bfnightly.bracketproductions.com/rustbook/c31-s2.gif)

> What is the design rationale behind the indexing system at all instead of simply grabbing entities' position components when it's necessary? [1.6. Dealing Damage > Indexing what is where](https://bfnightly.bracketproductions.com/rustbook/chapter_7.html#indexing-what-is-where)...