Tomasz Sterna
Tomasz Sterna
I thought it looked too easy. ;-)
Any hints on workflow for developing DRM/KMS driver? When switch to VTY and run retroarch it works, but I have no keyboard controls (no matter which input driver I enter...
Thanks for the `/dev/input` tip. I also needed `./configure --enable-udev`. Now it works on VTY. :)
A bit more digging through code and I see that `screen_orientation` is a setting specific to a display server (currently: android, null, win32, x11) and uses display server facilities to...
Is there a use case, when one would like to rotate the core, but not the menu?
I do understand that there are games and emus that use vertical screen layout. In fact, I've built an arcade cabinet with vertical screen, because I play mostly vertical shooters....
I guess verbalizing the problem allowed me to come up with a solution. https://github.com/smokku/rust_roguelike_tutorial/commit/e857834 The point is to change the finish condition for A* to be done once the distance...
You can copy mine: https://github.com/smokku/rust_roguelike_tutorial/blob/master/prefabs/spawns.ron
This is visible in C31 map: 
> What is the design rationale behind the indexing system at all instead of simply grabbing entities' position components when it's necessary? [1.6. Dealing Damage > Indexing what is where](https://bfnightly.bracketproductions.com/rustbook/chapter_7.html#indexing-what-is-where)...