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Unify `Actor` with `ActorObject`

Open sin-ack opened this issue 3 years ago • 0 comments

There is no reason to keep these objects separate, and it just causes more confusion. Now that we have the convenience types in runtime.value which allows us to encapsulate things like pointers in Values, we should be able to move all the members of Actor onto the heap.

sin-ack avatar Oct 09 '22 09:10 sin-ack