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Houdini Engine Plugin for Unreal Engine.

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Hi, i got an error and warnings wile compile Houdini Engine for UE4 4.26 with RunUAT.sh Houdini Engine 4.26 Unreal Engine 4.26.1 OS Fedora 30 In file included from /run/media/victor/WD_250/HouEng/HostProject/Plugins/HoudiniEngine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HoudiniEngineRuntime/Module.HoudiniEngineRuntime.2_of_4.cpp:23:...

Wrap the log call in a conditional that checks to see if we're in a PIE world first.

![unreal4 20_openningerror](https://user-images.githubusercontent.com/13168021/46006744-84d70680-c0b8-11e8-813e-2b47ad4d9521.jpg) Hi I purchased Houdini Indie recently to be able to play with Houdini Engine in Unreal. However I have a problem installing HoudiniEngine plugin. I cloned contained folders...

I'm working on an automated process to export elements from Engine as an alembic, which is currently done through a user's selection in `Houdini Inputs`. Is there a way to...

…' and 'unreal_landscape_quads_per_section' from Houdini to allow users to specify the exact configuration of the landscape. As per #132

Hi there, I'm not fond of the behaviour that the plugin tries to guess the desired landscape size configuration. I'm in the process of adding two attributes 'unreal_landscape_sections_per_component' and 'unreal_landscape_quads_per_section'...

I'm trying to use "unreal_landscape_streaming_proxy" to output a tiled terrain to UE4. Unfortunately, all outputs gets saved to top level that HDA is placed, so effectively there is no possible...

Hi, We are on a Windows pipeline where most of the software is available from a network share and the fact that the `HoudiniEngineEditor.GetHFSPath` method has no environment variable lookup...

The following code has been modified to support UE4.25.