HoudiniEngineForUnreal
                                
                                
                                
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                        unreal_tag_* from Houdini to Unreal doesn't seem to do anything
I was reading over the docs at https://www.sidefx.com/docs/unreal/_attributes.html and it says there's suppose to be a unreal_tag_* attribute on Output to Prefix used to specify tags on the output object., however when reading the source it only looks like this applies to landscape inputs/outputs. Should there be a way to use that attribute to add tags to any output? I think that would be quite useful. Thoughts?
"unreal_tag_* Prim string Inputs Prefix used to import the input object/actors tags as attributes." Houdini is picking up the Actor tag as well as the geometry component tag but using the tag value as a group, not exactly as an prim attribute. I was expecting more of an attribute like unreal_tag_0with string value Tag Value Also using unreal_tag_*to go from Houdini to Unreal is also not producing any tags.