HoudiniEngineForUnreal
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Unexpected behaviours on heightfield output with PDG [UE5.0.2]
Hi,
Thanks the developers for daily effort for truely valuable tools. I just noticed unexpected behaviors when playing around PDG output of heightmaps for landscapes, comparing with Simon's use case.
Sorry for multiple items in one issue, but they should be related as heightmap output with PDG.
- Landscape height is strangely caped in 100,000 (in UE unit) on TOP HDA, which doesn't happen on SOP HDA without PDG.


- Pressing Bake button does nothing although Cook seems successful.
Labs Worldcomposition PrepareSOP seems not working for locationg heightmaps into sub levels. When Cooked, just got:

env
| tool | version |
|---|---|
| HoudiniEngine | 55891ef |
| UE | 5.0.2 |
| Houdini(HAPI) | 19.0.622 |
If there are any misunderstanding in what is expected for the tool, please let me know. Thanks in advance!