HoudiniEngineForUnreal-v2
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Landscape bake-replace and bake bug
I encountered some unfortunate behaviour with the beta. When I bake a landscape output from an hda by pressing bake in the hda itself, it correctly puts the landscape in the outliner at the same level as the hda. But when I delete the Hda, it also now deletes the baked landscape, even though it's not a child. Undoing this delete operation leaves me with a greyed out non selectable and therefore non deletable landscape in the outliner. If i do a bake and replace, they both vanish, and I cant find any uasset in the bake location or the root.