Andreia Gaita
Andreia Gaita
This project is not maintained anymore. The replacement is Git for Unity, at https://github.com/spoiledcat/git-for-unity. If you have GitHub for Unity in your project, remove it first and then install the...
This project is not maintained anymore. The replacement is Git for Unity, at https://github.com/spoiledcat/git-for-unity. If you have GitHub for Unity in your project, remove it first and then install the...
This project is not maintained anymore. The replacement is Git for Unity, at https://github.com/spoiledcat/git-for-unity. If you have GitHub for Unity in your project, remove it first and then install the...
@MythicManiac Ah, yes, the passphrase prompt on commit is going to make the process fail at the moment. git has the annoying habit of prompting on a separate console host...
Oh wow I totally forgot about this, thanks @Frozenfire92
This project is not maintained anymore. The replacement is Git for Unity, at https://github.com/spoiledcat/git-for-unity. If you have GitHub for Unity in your project, remove it first and then install the...
Ugh, yes, OnEnable should never trigger GUI code, and the reason it only happens sometimes and only now in 2019 is because FindStyle has probably already run before for this...
@DreadKyller There's new builds of GitHub for Unity in CI that include a fix for this, if you want to test out an early alpha of 2.0 - https://ci.appveyor.com/project/github-windows/unity/build/artifacts. Assuming...
I don't think you can get by ignoring the effects of symlinks in resolving paths if you really want a cross platform wrapper :wink:
In case of a `Parent()` call (which is - navigate to the parent of this directory), there's no symlink resolving at all, you're just building paths. The command line would...