Joseph Parker
Joseph Parker
@kdlee ah yeah that's unfortunate, I've heard that instancing in threads will be better supported in Godot 4, but in the mean time if you use the UDP or Socket...
who command fixed in 741b82b8b48bc49e5c821fb610c2d4a4631cf38a Not closed because I believe aborted logins will leave a connection open still.
Yeah I see the value in keeping it open, I do think we need some utilities for the "duck typing" of our objects. Perhaps something like reflection where you can...