[BUG] iOS Au-V3 target: crashing when loaded into Au host
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Describe the bug Compiling the target iOS Au-V3 in XCode, and opening the Au plugin with the suggested host (Garageband for example), the plugin crashes. Compiling instead the target 'iOS-app with AuV3', the application starts correctyl.
To Reproduce Steps to reproduce the behavior: As above
Expected behavior The compiled plugin should open correctly in its host
Screenshots

Desktop (please complete the following information):
- OS iOS 16.1
- Plugin version [e.g. 0.7.0 repository, iOS project]
- iOS AU
- Any AU host
Additional context Add any other context about the problem here.
Interesting. I haven't had time to get into iOS but I think there are some folks around who are. I'd love a little help in the meantime w/ this; otherwise, I'm not sure at the moment when I'll get to this.
Seeing some signal about overall iOS interest would help me gauge priority.
@sdatkinson Do you have a preferred way for folks to express interest in an iOS build? Thumbs up on that last comment, or maybe a new general ticket to avoid overloading this ticket? Thanks!
I have the same issue when building the app to IOS for iPad.
The stand-alone version starts up but when I try to open it as a AuV3 from the Loopy Pro I'm getting the following error:
kAudioUnitErr_FormatNotSupported - error code "-10868"
The only thing I could find https://www.osstatus.com/search/results?platform=all&framework=all&search=10868
Glad someone else experimented this. I really dig in having a working iOS version. I am a developer but not skilled at native iOS, even if I use Xcode for my hybrid builds.
Let's cross fingers
I'm on it
Interesting. I haven't had time to get into iOS but I think there are some folks around who are. I'd love a little help in the meantime w/ this; otherwise, I'm not sure at the moment when I'll get to this.
Seeing some signal about overall iOS interest would help me gauge priority.
really looking forward to the iOS version!!!
@olilarkin are you still working on this? Just curious if any progress has been made, or if it seems futile for now :c
it's not futile, it just takes time, please be patient
this is an iPlug2 or iOS simulator bug, please add the iplug2 label!