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[BUG] iOS Au-V3 target: crashing when loaded into Au host

Open demym opened this issue 3 years ago • 9 comments

Thanks for taking the time to write a bug report! Use the following prompts to help you describe what's going on. The more info you provide, the easier it'll be to understand how to fix it for you without having to come back and ask you questions.

Describe the bug Compiling the target iOS Au-V3 in XCode, and opening the Au plugin with the suggested host (Garageband for example), the plugin crashes. Compiling instead the target 'iOS-app with AuV3', the application starts correctyl.

To Reproduce Steps to reproduce the behavior: As above

Expected behavior The compiled plugin should open correctly in its host

Screenshots Screenshot 2023-03-10 at 17 30 16

Desktop (please complete the following information):

  • OS iOS 16.1
  • Plugin version [e.g. 0.7.0 repository, iOS project]
  • iOS AU
  • Any AU host

Additional context Add any other context about the problem here.

demym avatar Mar 10 '23 16:03 demym

Interesting. I haven't had time to get into iOS but I think there are some folks around who are. I'd love a little help in the meantime w/ this; otherwise, I'm not sure at the moment when I'll get to this.

Seeing some signal about overall iOS interest would help me gauge priority.

sdatkinson avatar Mar 19 '23 18:03 sdatkinson

@sdatkinson Do you have a preferred way for folks to express interest in an iOS build? Thumbs up on that last comment, or maybe a new general ticket to avoid overloading this ticket? Thanks!

brettflorio avatar Mar 29 '23 21:03 brettflorio

I have the same issue when building the app to IOS for iPad. The stand-alone version starts up but when I try to open it as a AuV3 from the Loopy Pro I'm getting the following error: kAudioUnitErr_FormatNotSupported - error code "-10868"

The only thing I could find https://www.osstatus.com/search/results?platform=all&framework=all&search=10868

RonHouben avatar Mar 31 '23 12:03 RonHouben

Glad someone else experimented this. I really dig in having a working iOS version. I am a developer but not skilled at native iOS, even if I use Xcode for my hybrid builds.

Let's cross fingers

demym avatar Mar 31 '23 15:03 demym

I'm on it

olilarkin avatar Apr 01 '23 19:04 olilarkin

Interesting. I haven't had time to get into iOS but I think there are some folks around who are. I'd love a little help in the meantime w/ this; otherwise, I'm not sure at the moment when I'll get to this.

Seeing some signal about overall iOS interest would help me gauge priority.

really looking forward to the iOS version!!!

gonewild8 avatar Apr 30 '23 14:04 gonewild8

@olilarkin are you still working on this? Just curious if any progress has been made, or if it seems futile for now :c

Signynt avatar Jun 14 '23 15:06 Signynt

it's not futile, it just takes time, please be patient

olilarkin avatar Jun 14 '23 17:06 olilarkin

this is an iPlug2 or iOS simulator bug, please add the iplug2 label!

olilarkin avatar Jul 03 '23 05:07 olilarkin