Guilherme Avila
Guilherme Avila
I agree, that's my primary understanding and goal as well, and I have a few ideas... - I thought of implementing a virtual mapping controller `WebGLTransfer/Transform` component, that would keep...
I know the full-fledged async pipeline scares some people, but it's honestly not too bad for the end-user. If you are on a timed running loop ( main-thread, with requestAnimationFrame...
If the proposed path is alright, starting with an initial PR implementing `WebGLSampler` and underneath state handler `WebGLTransfer` would help me a lot, I can work on the async queue...
> > We could explore using [microtasks](https://developer.mozilla.org/en-US/docs/Web/API/HTML_DOM_API/Microtask_guide) instead of blank setTimeouts, but we would need a Polyfill for now - because of Safari angry > > Would a fallback to...
@donmccurdy @Mugen87 - sorry for pinging, but any opinions on theses changes? I imagine many user-level websites/portfolios/demos would benefit with the use of asynchronous gpu-calls. I'm really not strong-minded about...
Thanks for commenting Garrett, appreciate it. > In terms of utility for three-gpu-pathtracer the only place that pixel readback is happening is for pre-filtering the environment map which takes ~15-30ms....
Well, I'm gonna be pesky about naming stuff, hope you folks don't mind it. Turns out, color-space is a loaded term. However it does have an established meaning, which is...
> > If I'm not mistaken, THREE.js hasn't adopted any support in regards to operating in anything other than standard sRGB gamut. > > Has not yet, but AFAIK aim...
> So it's better if we don't confuse people into thinking those and color spaces are the same thing > In all of these, the API provides pre-defined color spaces...
> It may not be too late to influence the designs for WebGL and WebGPU I might give it a try perhaps, as I don't see a problem in having...