cannon.js
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Lock body rotation on some axes (x and z)
Hi everyone,
First of all, what a lib ! Really great work @schteppe, I can't imagine what was the amount of work required to develop that library !
I've searched for answers but I didn't found anything :/ What I want to do is to lock my body rotation on axes x and z (I want to prevent my character to fall when jumping or colliding with others bodies).
Thank you for your help
I've found a solution to prevent my character falling by setting the angularDamping to 1. I can continue my game with this solution but if someone knows how to lock axes, feel free to share :)
In my character demo I'm using the body.fixedRotation = true; on the CANNON.Body character capsule. Then I'm just rotating the model attached to the capsule to my liking. In the end, an upright capsule is always a capsule, no matter how it's rotated on the Y axis, so why even bother with it. 🙂
Though maybe setting angularDamping to 1 works just as well?
I think I also started with the same idea as yours, where I wanted to lock the body on X and Z axes, but either I didn't find a solution or there was a problem with it, so I just used this.
Cool demo.
On Sat, Jul 6, 2019 at 9:29 AM swift502 [email protected] wrote:
In my character demo http://jblaha.art/examples/characters.html I'm using the boxBody.fixedRotation = true; on the CANNON.Body character capsule. Then I'm just rotating the model attached to the capsule to my liking.
I think I also started with the same idea as yours, locking the body on X and Z axes, but either I didn't find a solution or there was a problem with it, so I just used this.
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@swift502 That is a cool demo! Great job!
@swift502 awesome solution ! Just starting with game dev, capsule with 3 spheres (like in your own project) is pretty clever ! Thank you :)
As specified in this spectrum post (from pmndrs/use-cannon), it's possible to set a angularFactor in your body object to specify the dimensions you want to be available for rotation.