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Play audio from raw bytes

Open francescosalamone opened this issue 1 year ago • 1 comments

Hi, I'm working on a project that downloads an mp3 audio from web to an ESP32, encoded in base64, and play it. At the moment I'm storing all data to a file, and then play it from SD Card.

Since the download take a few minutes to complete, I want to speed up the process, by playing while download, in a streaming way. I'm already able to read data from network by chunk, decode, and save them in a buffer, and I'm wondering if there is a way to pass the raw byte somehow to the library, or if this can be a nice feature to be implemented.

francescosalamone avatar Nov 17 '23 22:11 francescosalamone

This issue is stale because it has been open for 30 days with no activity.

github-actions[bot] avatar Jan 06 '24 02:01 github-actions[bot]