Schell Carl Scivally
Schell Carl Scivally
I think with the type class abstractions you have going we could easily do two versions - one with this repeatable deterministic outcome and one without. Then we could benchmark...
My goal is to get an mvp working within my game. It's a pretty traditional setup - one main loop with a time tick, physics tick (currently empty), scripting tick...
BTW - I only mentioned the typeclass/record thing because it looks like a lot of the typeclass functions require you to pass a Proxy anyway - so you might as...
What is `mu` in ``` haskell makeWorldObj :: PhysicalObj -> Double -> ConvexHull -> WorldObj makeWorldObj phys mu shape = woUpdateShape $ WorldObj phys mu shape ``` from `Physics.World.Object`?
What is the unit of time for the delta in ``` haskell updateWorld :: Double -> EngineT s World' updateWorld delta = ... ``` from `Physics.Engine.Main`?
I've got a working demo going! 
How do I create static objects? Should I give them infinite or a really big mass?
Ah - sorry - I figured it out - you set the mass to 0.
How do I overlay static objects? Currently 'crossing' two static objects makes the sim explode (or something similar).
