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Efficiently spawn and move high amounts of objects like bullets for bullet hells, particles and more.

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this is the PR related to #21 Made members of Bullet protected so they may be accessed in inherited classes Added methods to increase cycle and lifetime of Bullet, mostly...

I'm building the plugin on my Windows machine. My compilation Pipeline uses VIsual Studio 2022 (rather, its build tools) and scons 4.7. I have several errors where private members of...

It was asking for it to make it public ~ I am not a programmer

I suspect this is not intended? Sorry if I am wrong.

Closes #4 Windows and Linux binaries are not tested.

Wow... This is super nice, great job! I just started moving my projects over to 4 and was wondering if you had any plans in the near future to add...

Lets say we had a test bullet hell in pure gdscript and also another test using your plugin and both exported to HTML5 for the web. How much more powerful...

I think I'll end up replacing a lot of my particle systems with this... one bullet question though: this seems to all be area2d and not kinematic right?

### Tested Versions Godot v4.3.stable.official ### System information Intel i7-10700K, NIVIDIA GeForce RTX 2080 Ti, Windows 10 ### Steps to reproduce 1. Open the example project (screenshot uses example_01 scene)...