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Portable ANSI C audio mixer for games

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There was no step towards the next element in the linked list in the while loop, that caused a hang when destroying one of several sources

I have an embedded project with limited RAM, but ample "disk" (flash) storage. My `.wav` files will not fit within RAM. I have a change that adds `cm_new_source_from_file_noram`, which simply...

Wouldn't compile with stb_vorbis because both were defining different `error()` functions. Moved to `cm_error()`.