awesome-rust icon indicating copy to clipboard operation
awesome-rust copied to clipboard

A curated list of Rust code and resources.

Results 23 awesome-rust issues
Sort by recently updated
recently updated
newest added

Steps: 1. Fix https://github.com/pbzweihander/markdown-toc/issues/2 and possibly other things there so it can replace ToC blocks in markdown 2. Replace [lint-markdown-toc](https://github.com/rust-unofficial/awesome-rust/blob/main/.github/workflows/lint.yml#L32) with the Rust markdown-toc

help wanted

I was just browsing crates.io and came across [awesome-rust](https://crates.io/crates/awesome-rust), which seems like it should be related to this project but apparently is not. The repo and homepage links point to...

This is to some extent a continuation of #479, but also some other items. I'm interested in particular in @luciusmagn and @kud1ing's thoughts, but others are also welcomed So, I'm...

I'd like to add a link to the rusty gamedev newsletter, but I'm not sure where it should be placed.

Hey there! owner of [Not-Yet-Awesome Rust](https://github.com/not-yet-awesome-rust/not-yet-awesome-rust) and the [Utah Rust](https://www.meetup.com/utahrust/) meetup here. I've been learning some SVG creating logos and throwing together random things to hash out ideas for both...

Something like: ![rustc stable](https://img.shields.io/badge/rustc-stable-brightgreen.svg) ![rustc nightly](https://img.shields.io/badge/rustc-nightly-yellow.svg) It would be nice to get crates.io support for this (rust-lang/crates.io#168) but that might take a while.

## The Premise Awesome-rust is a very old list. So old, in fact, that it even predates Rust v1.0. Even better, `awesome-rust` existed before Cargo was released. Over the years,...

enhancement
rework

As awesome-rust grows, there are a few tweaks that may improve readability, consistency, and load times. Before making changes en masse, it would be great to hear anyone's thoughts and...

Not the best names, but some template engines can load templates at run-time, whereas others work at compile-time (because they use plugins or macros, like Horrorshow). This is a pretty...