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.NET implementation of RSocket

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The client of websocket in this repository cannot work properly, as websocket don't have frame length. So if you want to use rsocket with websocket, try [this](https://github.com/smallp/rsocket-net).

Fixed a problem with automatic responses to KEEPALIVE frames from server. Reponses to the KEEPALIVE frames being sent from the server to the client were not being responded to. This...

1. rsocket-net/RSocketSample/Program.cs is not working

Maybe I miss something, but how to handle `FireAndForget` request? For `Request/Response`, `Request/Channel` and `Request/Stream` we have Funcs `Responder`, `Channeler` and `Streamer` or methods `Stream`, `Respond` and `Channel`, but for...

Hi RSocket Team, I am trying to create a very simple RSocketServer using .NET 5. I have seen the sample project RSocketSample and tried to replace LoopbackTransport with SocketTransport or...

As for now, it seems not to be possible to use rsocket-net from inside Unity3D project. RSocket seems like an ideal solution for some kind of multiplayer games (turn-based, some...

Does this library support secure (tls) connections over the TCP connections? For WebSockets it works by using `wss` scheme URL but what about tcp?

Hello, is this project still under maintenance?

Hi, I made some changes to rsocket.net, it supports back pressure and cancel operations now. I'll continue to develop other features next. Can I synchronize my changes to the main...

Per [this SO](https://stackoverflow.com/questions/66224441/rsocket-net-for-the-3rd-message-frame-the-pipereader-readasync-is-truncated-caus) for a net client (with either binary or string data encoding) the 1st message is received and treated properly and usually the 2nd but from then on...

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